![]() ![]() Astartes Weapons wont have sound with Iridar’s jetpacks, working on a fix now. Flag mods may overwrite the flags I have put in the mod. Soldier scale mod will mess with the physics. Anything with physics in the upper or lower faceprops will stay there until you back out of that character and go back in. Terminators are a bit rough when using weapons that are not the ones I will be including in a separate mod. Recommendation to start a new game as these armours may not show up mid game until the next tier of armour. Not compatible with unrestricted customization. Add Part Names (will eventually be completed) Million Colours (and plugin) (or any colour mod) Keep up the great work, and good luck Commander.Forearm option has the shoulder chapter badge. Your law-abiding efforts will continue to bolster the Resistance across the globe. For your feedback and taking the opportunity to get one of the cutest and skimpiest police officers into XCOM. Although it doesn't pertain to hair, it DID give me an idea on what to do. + CapnBub's Tutorial on Headgear modding. + Destroyer1101 - my sensei - for introducing to modding. + The fellow police officers at CreativeXenos (CX) for their support. Without your help, these police officers wouldn't be that colorful. + nekoworkshop as always for guidance in texture work. + Zareef for the XNALARA ports of Dead or Alive. + Team NINJA and Tecmo Koei for Dead or Alive, the best weeaboo fanservicey fighting game. + Firaxis and 2K for this wonderful game as well as giving the community this SDK to further expand XCOM's capabilities
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